Artists / BEN BOGART (BC-CA)

WATCHING AND DREAMING (2001: A SPACE ODYSSEY) (VERSION 1)

Generative Video Installation
Photo: Ben Bogart

 

We are constantly and unconsciously constructing internal simulations from abstractions of sensory information. When we perceive the external world, our simulations are bound to the external sensory information we attend to. The visual world as presented in Stanley Kubrick’s 2001: A Space Odyssey (1968) inspires a machine to generate a continuous flow of imagery where past, present, bizarre and plausible images are juxtaposed. The viewer is confronted with the tension between the fiction of AI and the machine's imagination enabled by literal AI methods.

 

Credits


This work manifests a model of dreaming developed in collaboration with Philippe Pasquier that is informed by an Integrative Theory of visual mentation developed in collaboration with Philippe Pasquier and Steven Barnes. This work is funded by the Social Sciences and Humanities Research Council of Canada and associated with the Metacreation lab in the School of Interactive Art and Technology at Simon Fraser University.

Program